Level Designer.


Lead Level Designer/Creative Director

- Construct full levels
- Populate levels
- Update levels as needed
- Revamped core movement/combat systems
- Redesigned/maintained the vision of a preexisting project
- Aid other team members with problems/tasks

Lead Designer/Level Designer

- Built full tutorial level, including sequencing
- Built hidden areas designed as challenges for the player
- Designed and fleshed out mechanic the game revolved around
- Wrote the narrative

- Storyboarded beginning and ending cutscenes

Level Designer/Game Designer

- Build out levels from gray boxes

- Populated rooms with individual stories in mind

- Co-wrote narrative

- Designed the second-to-second gameplay loop

- Aided in the creation of the GDD

space race

Sole Designer

- Built all 20 levels

- Programmed all events and functions

- Ran playtests

- Found and fixed bugs

fractured sky

Sole Designer (my first game!)

- All programming through Stencyl

- Created all artwork

- Wrote narrative




Zack pullen.

Game and Level Designer.


Hi, I'm Zack Pullen! I am a game designer with a specialization in level design. Below are some of the projects I've worked on! For more information, check out the level design tab in the header!

The site will be constantly updated so check back often! The mobile version of the site is currently experiencing some technical issues so please use the desktop version for now!


If you have any questions, please feel free to contact me! You can use the boxes to the right or simply send me an email using the link below. I will get back to you as soon as I can!


Thanks for submitting!

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