Level Designer.
PROJECTS
Third Pie Studios
Game Designer
- Design all mechanics and systems
- Maintain integrity of the Creative Director's vision
- Fine tune and balance all systems
- Construct and maintain all design specs, including the GDD
- Program mechanics and system prototypes using blueprints
- Collaborate across disciplines to ensure a cohesive
design language
Lead Level Designer/Creative Director
- Construct full levels
- Populate levels
- Update levels as needed
- Revamped core movement/combat systems
- Redesigned/maintained the vision of a preexisting project
- Aid other team members with problems/tasks
Lead Designer/Level Designer
- Built full tutorial level, including sequencing
- Built hidden areas designed as challenges for the player
- Designed and fleshed out mechanic the game revolved around
- Wrote the narrative
- Storyboarded beginning and ending cutscenes
Level Designer/Game Designer
- Build out levels from gray boxes
- Populated rooms with individual stories in mind
- Co-wrote narrative
- Designed the second-to-second gameplay loop
- Aided in the creation of the GDD
space race
Sole Designer
- Built all 20 levels
- Programmed all events and functions
- Ran playtests
- Found and fixed bugs
fractured sky
Sole Designer (my first game!)
- All programming through Stencyl
- Created all artwork
- Wrote narrative
ZP
Hi, I'm Zack Pullen! I am a game designer with a specialization in level design. Below are some of the projects I've worked on! For more information, check out the level design tab in the header!
The site will be constantly updated so check back often! The mobile version of the site is currently experiencing some technical issues so please use the desktop version for now!
CONTACT
If you have any questions, please feel free to contact me! You can use the boxes to the right or simply send me an email using the link below. I will get back to you as soon as I can!